
I will not explain here how to make these changes but more of the mod structure to limit the overwriting/conflicting problems that could happen when using multiple mods. The mod format will overwrite the patch format at start of the game, so there’s no more troubles finding wich patch load first (this is one of the interests of this format).įor this tutorial, I will include my work to change the standard bearer / musician for some units. With the release of the Pack files manager 1.9.9 (LTChambers and Alpaca are doing a superb work), it's now easy to create mods as they’re supposed to be done by CA, so I will try to explain the feature of this new format and why it should be used over the old patch method.
